Hello! I found the NYU Game Design Jams for this semester and decided to try your game because I like Kirby and the thumbnail was cute. This is a good attempt but I think there are some problems with the game that make it difficult to play.
Starting with the more minor issues, the sprite is pretty blurry. I know its a DS sprite from the Rainbow Curse, but if you used nearest neighbor scaling it would have looked better. The transparent part of the key sprite messed with your background as well. The music is also very loud.
Jump height also changed between levels and there wasn't any indication as to why.
The more major problems are with the tiling system. Sometimes I can't move on flat ground because (I assume) the tile right next to it is being detected as a wall, which is a problem. This also happens on moving platforms, especially when they are moving up, like they are in the first screen of level 1. I also ran into a moving platform where one tile loaded in before the other one, making the tiles desynced. Also when you are on a moving platform it doesn't carry you. I had to move right manually when the platform was moving right, which is not really conventional in the genre.
To fix this, I would either make moving platforms one object and not part of the tileset, or just not use them at all because they're pretty annoying and tend to introduce bugs.
Secondly, there is a very easy softlock in the first screen of the first level. If you go on the moving platform and then walk left, you fall into a corner where the tile that is supposed to be on top of platforms/ground should be, but is missing. This makes it so I can't jump, and then the platform moves to block me from moving left. I think your ground detection system should work on all tiles and not just "top of ground" tiles.
Finally, I was unable to clear the first screen of level 2 because the timing for stopping the platform in a spot you can jump to, and make the next jump, is really really tight. Please make the platform lower because I spent literally 5 minutes trying and couldn't get it. I'm not really sure what the red switch there was supposed to be, other than introducing the concept of switches, but you already did that in level 1.
Overall, valiant effort and I am excited to see what else is in the NYU game jam games. :)
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Hello! I found the NYU Game Design Jams for this semester and decided to try your game because I like Kirby and the thumbnail was cute. This is a good attempt but I think there are some problems with the game that make it difficult to play.
Starting with the more minor issues, the sprite is pretty blurry. I know its a DS sprite from the Rainbow Curse, but if you used nearest neighbor scaling it would have looked better. The transparent part of the key sprite messed with your background as well. The music is also very loud.
Jump height also changed between levels and there wasn't any indication as to why.
The more major problems are with the tiling system. Sometimes I can't move on flat ground because (I assume) the tile right next to it is being detected as a wall, which is a problem. This also happens on moving platforms, especially when they are moving up, like they are in the first screen of level 1. I also ran into a moving platform where one tile loaded in before the other one, making the tiles desynced. Also when you are on a moving platform it doesn't carry you. I had to move right manually when the platform was moving right, which is not really conventional in the genre.
To fix this, I would either make moving platforms one object and not part of the tileset, or just not use them at all because they're pretty annoying and tend to introduce bugs.
Secondly, there is a very easy softlock in the first screen of the first level. If you go on the moving platform and then walk left, you fall into a corner where the tile that is supposed to be on top of platforms/ground should be, but is missing. This makes it so I can't jump, and then the platform moves to block me from moving left. I think your ground detection system should work on all tiles and not just "top of ground" tiles.
Finally, I was unable to clear the first screen of level 2 because the timing for stopping the platform in a spot you can jump to, and make the next jump, is really really tight. Please make the platform lower because I spent literally 5 minutes trying and couldn't get it. I'm not really sure what the red switch there was supposed to be, other than introducing the concept of switches, but you already did that in level 1.
Overall, valiant effort and I am excited to see what else is in the NYU game jam games. :)